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| | Fallout 3 Mod | |
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-drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Fallout 3 Mod Sat Oct 23, 2010 2:00 pm | |
| So, I'm going to start getting into modding, because there's a mod I really want made, and I think I'm going to have to do it myself. If you want to read about my mod idea, click the spoiler. If not, skip it and just read the text below. - click here to read long ass explanation:
You see, and I know this is going to sound weird, but I think one of Fallout 3's biggest failings is it's open world. While I can certainly understand the appeal of a big open sand box to explore, having one often means a certain amount of neglect for detail and art design. The bigger the world, the more true this becomes (see: Just Cause 2)
Now, my goal wouldn't be to make the game linear, but rather to remove the sandbox in favor of a Fallout 1/2 style map screen where you simply travel between landmarks/towns.
Now, before you start throwing rotten fruit and vegetables at me, hear the rest first. You see, part of the reason I want to do this is to make the game feel bigger. This could be accomplished by simply making the sandbox world huge (and by comparison to other games like Operation Flashpoint: Dragon Rising or Arma II, the capital wasteland is tiny.) However, this would be very difficult, time consuming, and would require even less attention to detail which is the opposite of what I want. And, like a certain other Australian game critic once said, a game feeling big is not necessarily the same as it actually being big.
You see, by adding the map screen of the original games, you can imply whatever distance between places as you want, and make it feel like an actually significant amount of time is passing. In Fallout's 1 and 2, entire years would usually go by before the end of your playthrough, and when you think about it, it makes a lot more sense. For starters, the games all take place in actual states. According to Fallout 3, though, Washinton DC is only 16 km squared. It also strikes me as sort of strange that there'd be so many settlements so close together in a post apocalyptic world.
That's not the most important reason I want to do this though. You see, I want to remodel all the major landmarks to make them look less... well, like they do now. You see, while I did like Fallout 3, I really could never get over the design of the wasteland. To put it charitably, it looks fucking ugly. Sure, you can say "Oh, well it's supposed to be, it's a nuclear wasteland" but that's not the kind of ugly I'm talking about. I'm more talking about the overall blandness/repetitive nature of the landscape, or how all the rocks/cliffs look like giant wads of paper that have been spray painted grey, or the way the characters all resemble and animate like robots.
By getting rid of the sandbox, I could focus on remodeling places like Megaton and big town to make them more... I don't really know the word for it. Interesting, I guess. Varied, good looking, that sort of thing. Not only that, I want to work on making the characters more human seeming by adding new models and animation (that second one's probably going to be more challenging.)
The mod is going to include other changes to bring the feel closer to those of the original Fallouts, but what I mentioned above is the most important thing. Call me crazy, call me idealistic, call me an idiot, whatever. I'm going to do my best to bring this idea into reality. It's certainly not going to be for everybody, but it doesn't have to be.
Any way, I've got some serious learning to do before I tackle this. I'll keep you posted on the mod's progress. In the mean time, feel free to post any good mods you use (or have used) or would like to see. | |
| | | art
Posts : 134 Join date : 2010-10-17
| Subject: Re: Fallout 3 Mod Sun Oct 24, 2010 5:03 am | |
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| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Sun Oct 24, 2010 6:48 am | |
| Right on topic as always, I see. | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Sun Oct 24, 2010 11:18 am | |
| A little concept art. It's rough, I know, but I don't have a scanner so I have to do my drawing on the computer. | |
| | | art
Posts : 134 Join date : 2010-10-17
| Subject: Re: Fallout 3 Mod Mon Oct 25, 2010 6:53 am | |
| go play fallout 2
boooooooooooooooooooooo | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Mon Oct 25, 2010 7:48 am | |
| "I will, but it's because I want to." Seriously though, I'm not trying to make Fallout 3 into Fallout 2, I'm just trying to bring back the atmosphere and the things about it that worked. There were a lot of changes that Bethesda made that just don't make sense. Why is the sky suddenly green? Why is power armor so crap? Why did super mutants go from a highly intelligent race (or at least, equally intelligent as humans) to a crazed bunch of murderous retards? Why do raiders wear such exceptionally stupid outfits and kill everyone they come across (and how do they get new recruits, for that matter?) The list goes on. As for that whole "map screen" thing, I already gave my reasons for that. | |
| | | art
Posts : 134 Join date : 2010-10-17
| Subject: Re: Fallout 3 Mod Mon Oct 25, 2010 9:40 am | |
| - Drifter wrote:
"I will, but it's because I want to."
Seriously though, I'm not trying to make Fallout 3 into Fallout 2, I'm just trying to bring back the atmosphere and the things about it that worked. There were a lot of changes that Bethesda made that just don't make sense. Why is the sky suddenly green? Why is power armor so crap? Why did super mutants go from a highly intelligent race (or at least, equally intelligent as humans) to a crazed bunch of murderous retards? Why do raiders wear such exceptionally stupid outfits and kill everyone they come across (and how do they get new recruits, for that matter?) The list goes on.
As for that whole "map screen" thing, I already gave my reasons for that. different location, develops at a different rate, affected differently variety is the spice of life, changing things is good for the future, if they didn't change anything they'd only attract the initial fanbase and nobody else | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Mon Oct 25, 2010 10:42 am | |
| Even without changing the afore mentioned things, it'd still be a very different game. In all honesty, though, what's it to you? No one's going to force you to download the mod. | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Mon Oct 25, 2010 12:39 pm | |
| Leather armor concept (not to be confused with the leather jacket.) | |
| | | Uberman Admin
Posts : 708 Join date : 2010-03-01 Age : 47
| Subject: Re: Fallout 3 Mod Fri Oct 29, 2010 10:18 am | |
| I love sandboxes, all sandboxes. So this probably wouldn't be for me. That said, Godspeed in your endeavour. How hard is it to do this ? It's something a non-technical guy like myself couldn't even imagine tackling. I don't know much about modding, but I know www.rockpapershotgun.comhas a weekly mod spot. It might be worth looking at their forums as well, see if there's anyone with any good advice to give. | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Sat Oct 30, 2010 2:34 am | |
| Considering that there are very few mods that change the game up this much, I'm imagining quite hard. I definitely look forward to starting work on this mod, though. Lately I've been pre-occupied with trying to get a job and playing Fallout: New Vegas, so in the mean time I'll just keep working on concept art and thinking up ideas. | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Sat Oct 30, 2010 6:25 am | |
| Figured I'd redo my leather jacket concepts to make them a little less... crappy. | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Sat Oct 30, 2010 6:36 am | |
| Hmmm, maybe posting a largely black image against a very dark background wasn't the best idea. | |
| | | art
Posts : 134 Join date : 2010-10-17
| Subject: Re: Fallout 3 Mod Sun Oct 31, 2010 12:17 am | |
| all dickery aside, are you truly capable of something of this scale? It's one thing to WANT something, but as I have experienced multiple times you might not be able to ever finish it.
And even if you do, you may be the only one who plays it. Face facts, bro, New Vegas is out. It'll take at most six more months before everyone stops caring about Fallout 3 entirely. It uses the same engine and everything, so there's no reason for modders with money or piracy skills to stick around Fallout 3.
There's also going to be another Fallout game released within two years, and if your mod isn't done by then then nobody will play it.
I'll tell you right here and now, developing a game (or mod for a game) that only you will play is a sad endeavor. You need to develop for an audience or you might as well be sitting in a corner playing with your dick. It's the same thing. | |
| | | sexbad
Posts : 504 Join date : 2010-03-02 Age : 29 Location : inside you
| Subject: Re: Fallout 3 Mod Sun Oct 31, 2010 12:19 am | |
| Playing your dick has a better reward too. | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Sun Oct 31, 2010 2:14 am | |
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| | | MortalWombat
Posts : 243 Join date : 2010-03-02 Location : Australia
| Subject: Re: Fallout 3 Mod Sun Oct 31, 2010 2:58 pm | |
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| | | Uberman Admin
Posts : 708 Join date : 2010-03-01 Age : 47
| Subject: Re: Fallout 3 Mod Thu Nov 04, 2010 2:50 am | |
| - artevoire wrote:
- Face facts, bro, New Vegas is out. It'll take at most six more months before everyone stops caring about Fallout 3 entirely.
I disagree with this. Games find certain audiences. You're right in that the casual fan will just play it and then move on. But any game of quality usually finds a pretty hard-core fan base. Hell, there are still people playing and modding Counter-Strike. Now that's an extreme example, but I still think that caertain people keep the flame alight. And this is probably your target audience anyways, as casual fans wont bother frigging around with mods for a game. I say if you (Drifter) are interested enough to do it, then I'd be surprised if there weren't also other people interested enough to play it. However, I do agree with Art in that it seems to be a pretty massive endeavour you're undertaking. | |
| | | art
Posts : 134 Join date : 2010-10-17
| Subject: Re: Fallout 3 Mod Thu Nov 04, 2010 8:07 am | |
| - Uberman wrote:
- artevoire wrote:
- Face facts, bro, New Vegas is out. It'll take at most six more months before everyone stops caring about Fallout 3 entirely.
I disagree with this. Games find certain audiences. You're right in that the casual fan will just play it and then move on. But any game of quality usually finds a pretty hard-core fan base. Hell, there are still people playing and modding Counter-Strike. Now that's an extreme example, but I still think that caertain people keep the flame alight. And this is probably your target audience anyways, as casual fans wont bother frigging around with mods for a game.
I say if you (Drifter) are interested enough to do it, then I'd be surprised if there weren't also other people interested enough to play it.
However, I do agree with Art in that it seems to be a pretty massive endeavour you're undertaking.
What kind of experience do you have with modding communities? | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Thu Nov 04, 2010 9:27 am | |
| I admit, I sometimes make big plans for projects that fall through. I'm a little overly ambitious. And that could well happen this time around. I'll do my best to force myself to go through with it, but you never know.
In the mean time though, I have to ask (to art[evoire{what a twat name}]): Why are you trying to convince me not to bother?
Way I see it, If it doesn't turn out, so be it, but it's not going to hurt anyone to try. The benefits of success (programming experience, an awesome mod, etc.) far outweigh the penalties of failure (some wasted time, not that I'm using my time that constructively these days anyway.) | |
| | | art
Posts : 134 Join date : 2010-10-17
| Subject: Re: Fallout 3 Mod Thu Nov 04, 2010 10:03 am | |
| - Drifter wrote:
- I admit, I sometimes make big plans for projects that fall through. I'm a little overly ambitious. And that could well happen this time around. I'll do my best to force myself to go through with it, but you never know.
In the mean time though, I have to ask (to art[evoire{what a twat name}]): Why are you trying to convince me not to bother?
Way I see it, If it doesn't turn out, so be it, but it's not going to hurt anyone to try. The benefits of success (programming experience, an awesome mod, etc.) far outweigh the penalties of failure (some wasted time, not that I'm using my time that constructively these days anyway.) You'd be a lot better off doing it in FALLOUT NEW VEGAS but whatevs bro whatevs. | |
| | | -drifter-
Posts : 543 Join date : 2010-07-03 Age : 31 Location : British Columbia, Canada
| Subject: Re: Fallout 3 Mod Thu Nov 04, 2010 1:23 pm | |
| I was actually considering that instead. It'd certainly be a little easier from an artistic standpoint. | |
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