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 The Elder Scrolls V: Skyrim

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So, excited?
YESH!
62%
 62% [ 8 ]
NO!
38%
 38% [ 5 ]
Total Votes : 13
 

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sexbad

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PostSubject: Re: The Elder Scrolls V: Skyrim   Tue Jun 07, 2011 5:37 am

It actually looks pretty high-quality. Visceral combat (with better AI, it seems) AND good animation?
Not that much in terms of actual roleplaying though. People seem to believe that roleplaying is filling your character with different weapons, rather than actually choosing your role and building upon it.
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-drifter-

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PostSubject: Re: The Elder Scrolls V: Skyrim   Tue Jun 07, 2011 6:36 am

Maybe, maybe not. I don't think there's really enough in that one video to tell how deep it will be.
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Uberman
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PostSubject: Re: The Elder Scrolls V: Skyrim   Tue Jun 07, 2011 11:47 am

I've decided I want to play this. Now. Someone make it come out tomorrow.

Drifter. Make this game come out tomorrow.
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-drifter-

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PostSubject: Re: The Elder Scrolls V: Skyrim   Tue Jun 07, 2011 12:55 pm

I'll try, but I'm notoriously lazy and a terrible procrastinator.
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CajoleryJoe

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PostSubject: Re: The Elder Scrolls V: Skyrim   Tue Jun 07, 2011 4:32 pm

Sexbad wrote:
It actually looks pretty high-quality. Visceral combat (with better AI, it seems) AND good animation?
Not that much in terms of actual roleplaying though. People seem to believe that roleplaying is filling your character with different weapons, rather than actually choosing your role and building upon it.

Aye, the role-playing has never been a strong-point in the more recent Bethesda games like Fallout 3 and Oblivion. It felt like you could become awesome at everything. Plus the horrible idea of enemy leveling ruined much of the games. But as per usual with these titles, the modding community will hopefully improve massively on these and other aspects of the game.

The character in the video seems to be good at wielding swords, axes, bows AND able to cast powerful spells. In the finished game I really hope you are forced to actually choose one or two weapon/magic skills instead of just being ace at everything.

Oh, and man this game looks good. Hopefully those dragon fights are going to be incredibly hard, and impossible to win with a low-level character.
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sexbad

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PostSubject: Re: The Elder Scrolls V: Skyrim   Tue Jun 07, 2011 5:16 pm

I just watched the gameplay again, and noticed the "stealth" this time around. The part where you're in the dark part of a cave and take two guys out with a bow and arrow. I think you all should watch their reactions to their friends being shot. It's like Deus Ex all over again.
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CajoleryJoe

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PostSubject: Re: The Elder Scrolls V: Skyrim   Tue Jun 07, 2011 6:36 pm

Sexbad wrote:
I just watched the gameplay again, and noticed the "stealth" this time around. The part where you're in the dark part of a cave and take two guys out with a bow and arrow. I think you all should watch their reactions to their friends being shot. It's like Deus Ex all over again.

I noticed that too. Sad times... Why can't they just have nearby enemies react in a more natural way in these situations? And by "natural" I don't mean charge towards the shooter after their friend was just killed, but rather run for cover or run towards, and alert, friendlies in the vicinity? Is it really that hard to code?
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Uberman
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PostSubject: Re: The Elder Scrolls V: Skyrim   Thu Jun 09, 2011 9:55 am

*looks at watch*

*looks at game store with Skyrim still unreleased*

*looks at Drifter*

*taps foot impatiently*
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