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 Game Maker 8.1

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PostSubject: Game Maker 8.1   Thu Jun 30, 2011 1:00 am

An awsome programme to create games of all types: 2d, isometric, scroll-shooters, 3d.
easy to use and doesn't require any coding skills in basic mode.
Spent the whole night to do some projects. It's freaking interesting and entertaining.
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PostSubject: Re: Game Maker 8.1   Thu Jun 30, 2011 11:30 am

Don't hold back mang. You make anything worth sharing ?
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PostSubject: Re: Game Maker 8.1   Thu Jun 30, 2011 3:28 pm

I'm horrible when it comes to scripting or making sprites yet here is one game I made using tutorial.
I know it's based on tutorial and blah blah blah. Nevertheless I'm damn proud
jonginitup
HERE IT IS
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PostSubject: Re: Game Maker 8.1   Fri Jul 01, 2011 3:20 am

I dont have the skillz to make levels. I tried the level maker in infamous 2, but I could not even figure out how to set the objective. Theres some insanely creative stuff I played there, someone made the battle of normandy, someone made an airplane you could controll. But I just couldnt figure it out on my first try, so I gave up.
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PostSubject: Re: Game Maker 8.1   Fri Jul 01, 2011 9:17 am

1790 motherfuckers ! Beat that !

Not a bad game for a test. My one criticism is that there's nothing forcing you to click, making it too easy to play a cautious game. I lost mainly because I got impatient.

I know you're not going to bother screwing around with it becasue it's just a sample, but for the sake of argument - I'd add a feature whereby clicking the mouse slows down the clock that's counting in new bombs by a fraction of a second. That way the more the player clicks and the more 'reckless' they play, the more they're rewarded by having les sbombs appear, or at least appear more slowly. A classic 'risk / reward' mechanism.
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PostSubject: Re: Game Maker 8.1   Fri Jul 01, 2011 1:34 pm

Thanks for trying it out.
I do want do mess with it further to improve it somehow. The thing you suggested...well i'm afraid it involves scripting. Or maybe i should try creating controler for background.
P.S. I'm reading a book "What is a good game?". Pretty much describes the basic ideas of gaming and games philosophy.

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