| Metro 2033 | |
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Uberman Admin
Posts : 708 Join date : 2010-03-01 Age : 47
| Subject: Metro 2033 Sun Mar 07, 2010 8:43 pm | |
| Does anyone give a toss about this game ?
Coming out real soon, about a week away now. It looks quite pretty in a nasty, industrial, post-apocalyptic kind of way. For me though it just kind of looks like every other FPS ever made. Not sure what the 'hook' is that would make you play this over everything else that's out there. | |
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sexbad
Posts : 504 Join date : 2010-03-02 Age : 29 Location : inside you
| Subject: Re: Metro 2033 Sun Mar 07, 2010 10:58 pm | |
| It's made by people who left GSC Game World so it's going to be amazing.
Unless it ends up like Raven suddenly degrading their quality when they released Wolfenstein and everything before it was good-to-great. | |
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maddoxfanx
Posts : 7 Join date : 2010-03-02 Age : 34 Location : Vail, Arizona
| Subject: Re: Metro 2033 Mon Mar 08, 2010 4:42 am | |
| I never heard of this game until you reviewed it
It looks like Fallout 3 with Call of Duty's character models and Doom 3's brightness default brightness settings | |
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sexbad
Posts : 504 Join date : 2010-03-02 Age : 29 Location : inside you
| Subject: Re: Metro 2033 Sat Mar 20, 2010 2:19 am | |
| I played about an hour of it now and have seriously enjoyed nearly every minute of it. Nearly, though, only because the opening is a bit too scripted for my tastes. Overall it is very linear, of course, but it feels linear only by the fact that it takes place in a subway, and there aren't many ways to go, but there is plenty of exploration. The scripted events aren't to simply show off explosions or spring up random QTEs, but rather to actually show a well-written story with realistic characters and nicely choreographed actions. No control has been taken over the player so far actually during the action except for one part where I was really low on health and I fell to the ground and had to be dragged.
Despite the linearity, and as per the company's past experience with STALKER, there is always a little exploration to do, and exploration is always rewarded, adding a lot to the experience, which is partially about resource management.
I also found a lot of variety in the gameplay. The pacing is very good, and one area I've played through out in the abandoned city trying to reach a vent that leads to a station where my friend Bourbon has some acquaintances who could help us in our quests. Out in the city I was hooked on deciding whether to explore or follow the path I needed to follow before my gasmask ran out of time, allthewhile trying to avoid being divebombed by a large gryphon-like creature that appeared every once in a while. As I got to the vent with my partner he is taken by bandits living in the station, putting me in a stealth position, allowing me to plan an attack on them or to try to sneak past. I accidentally pressed the wrong button so I ended up firing and alerting them, but despite the feeling I had that the game may have a stealth component (I don't really know if it does or doesn't yet), the shooting itself is very good. Enemies do a nice job at taking cover and are able to flank me now and again, and the guns feel as if I'm shooting pieced together weapons without being like those in Far Cry 2 which have incredible accuracy but jam every seven shots the moment they are taken out of an enemy's hands. | |
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Andrew
Posts : 9 Join date : 2010-03-24 Age : 37 Location : San Ramon, California
| Subject: Metro was horrible Wed Mar 24, 2010 1:56 pm | |
| Hey, I put this up on Rob's blog but I will put it here in the interest of saving time.
'Sweet. I just finished Metro 2033 and the storyline has more holes then a brothel. If the game was actually based on your review then it would of been a lot more exciting. Instead I am left wondering why the main character has acid trips with shadow creatures in a world of movable bricks and the whole point of using a weapon of mass destruction to nuke their colony which somehow means I saved my own metro station which is miles away.
Getting radiation pills to save your children is much more believeable in a dystopia post-apocalyptic world rather then shadow ghosts who try to fondle you and shadow creatures who never make an appearance in the game except when you’ve inhale too much radiation.'
By the way, did anyone else recall Rob's comments about Bioshock 2 being a large sewer / escort mission when you get down into the reactor room with Miller? Those stupid f'in exploding orbs which kept on taking out Miller pissed me off so much I almost destroyed my computer. | |
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sexbad
Posts : 504 Join date : 2010-03-02 Age : 29 Location : inside you
| Subject: Re: Metro 2033 Thu Mar 25, 2010 10:07 am | |
| Amoeba part was the worst moment in gaming history but the rest of the game was amazing. And odd combination. | |
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CajoleryJoe
Posts : 57 Join date : 2011-06-03 Age : 44 Location : Stockholm, Sweden
| Subject: Re: Metro 2033 Sun Jul 03, 2011 9:44 pm | |
| This is currently out on Steam for the kind of money you'll get a McDonalds meal for. Sooo, is this game worth getting?
I generally love post-apocalyptic settings, the latest I enjoyed a lot was Fallout 3. But this game sounds somewhat different in that it is much more scripted and linear. Is it still enjoyable? Or should I just go for a Bic Mac instead? | |
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sexbad
Posts : 504 Join date : 2010-03-02 Age : 29 Location : inside you
| Subject: Re: Metro 2033 Sun Jul 03, 2011 10:43 pm | |
| Occasionally, the linearity is a flaw, but linearity isn't necessarily a bad thing, just like freedom isn't necessarily a good thing. It has a good mixture of mutant shooting and human shooting, and both are full of danger and desperation. Fighting humans, you're allowed multiple routes throughout mini-sprawling environments. The AI isn't something brilliant like you'd find in FEAR or Half-Life, but it's good and the occasional mistake can be explained by the fact that you're fighting inexperienced teens and twenty-somethings.
Also, the story and storytelling are fucking amazing. | |
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Casted
Posts : 332 Join date : 2010-06-20 Age : 34 Location : Merryland
| Subject: Re: Metro 2033 Sun Jul 03, 2011 11:37 pm | |
| The game is very nice, has it's share of flaws. I don't have anything against it, i just hate the book and it's author. He is a fucking retard. | |
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sexbad
Posts : 504 Join date : 2010-03-02 Age : 29 Location : inside you
| Subject: Re: Metro 2033 Sun Jul 03, 2011 11:54 pm | |
| - Casted wrote:
- The game is very nice, has it's share of flaws.
I don't have anything against it, i just hate the book and it's author. He is a fucking retard. ooh ooh ooh what did he do what did he do | |
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Casted
Posts : 332 Join date : 2010-06-20 Age : 34 Location : Merryland
| Subject: Re: Metro 2033 Mon Jul 04, 2011 12:17 am | |
| I hope you do know that the auther is Russian, right? Because of this book (I read it and it's booring to tears, though the the game is nice) most of my friends just became obsesed with this theme. I'm up for some argument but they couldn't even say something. except "Wow, the book is awwwwsome". And now every book shop has a whole bookshelf filled with Metro Universe books. And they suck. Suck so much that it hurts my eyes even to look at them. Any normal person who read it in original will tell you it sucks, coz his Russian is freaking poor.
P.S. Sorry sexy but thats my point of view. | |
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CajoleryJoe
Posts : 57 Join date : 2011-06-03 Age : 44 Location : Stockholm, Sweden
| Subject: Re: Metro 2033 Mon Jul 04, 2011 3:03 am | |
| Ok, thanks. I'll try the game and avoid the craptastic books. Not that I was planning on reading them anyway... | |
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Uberman Admin
Posts : 708 Join date : 2010-03-01 Age : 47
| Subject: Re: Metro 2033 Mon Jul 04, 2011 4:09 am | |
| The game has some interesting elements. The only thing that really annoyed me was the 'magic' alarm raising. That is, in a stealth section if you make an error, everyone in the area is immediately alerted to your presence. Come on, even in MGS2 you could take out guys or even their radios before they could raise an alarm. | |
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CajoleryJoe
Posts : 57 Join date : 2011-06-03 Age : 44 Location : Stockholm, Sweden
| Subject: Re: Metro 2033 Mon Jul 04, 2011 5:38 am | |
| - Uberman wrote:
- The game has some interesting elements. The only thing that really annoyed me was the 'magic' alarm raising. That is, in a stealth section if you make an error, everyone in the area is immediately alerted to your presence. Come on, even in MGS2 you could take out guys or even their radios before they could raise an alarm.
Ouch, yeah that sounds bad. I was just robbed blind by a hooker. What's that about? Can't an adventurer get some action in post-apocalyptia? Everyone's against me I tell you. I'll tell you something else, the first-person view seems a bit off. It feels... zoomed in. If you know what I mean? It feels like your character has some sort of tunnel vision-syndrome. | |
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Uberman Admin
Posts : 708 Join date : 2010-03-01 Age : 47
| Subject: Re: Metro 2033 Mon Jul 04, 2011 11:41 am | |
| - CajoleryJoe wrote:
- It feels like your character has some sort of tunnel vision-syndrome.
If that's some kind of metro / tunnel based pun then you're banned from the forum. Just so you know. | |
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sexbad
Posts : 504 Join date : 2010-03-02 Age : 29 Location : inside you
| Subject: Re: Metro 2033 Mon Jul 04, 2011 11:43 am | |
| - CajoleryJoe wrote:
- Uberman wrote:
- The game has some interesting elements. The only thing that really annoyed me was the 'magic' alarm raising. That is, in a stealth section if you make an error, everyone in the area is immediately alerted to your presence. Come on, even in MGS2 you could take out guys or even their radios before they could raise an alarm.
Ouch, yeah that sounds bad.
I was just robbed blind by a hooker. What's that about? Can't an adventurer get some action in post-apocalyptia? Everyone's against me I tell you.
I'll tell you something else, the first-person view seems a bit off. It feels... zoomed in. If you know what I mean? It feels like your character has some sort of tunnel vision-syndrome. Most games developed with consoles in mind have lower fields of view because it saves on processing power. Less to see = less to render. That said, I never really noticed that problem in Metro. | |
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CajoleryJoe
Posts : 57 Join date : 2011-06-03 Age : 44 Location : Stockholm, Sweden
| Subject: Re: Metro 2033 Mon Jul 04, 2011 2:15 pm | |
| - Sexbad wrote:
- CajoleryJoe wrote:
- Uberman wrote:
- The game has some interesting elements. The only thing that really annoyed me was the 'magic' alarm raising. That is, in a stealth section if you make an error, everyone in the area is immediately alerted to your presence. Come on, even in MGS2 you could take out guys or even their radios before they could raise an alarm.
Ouch, yeah that sounds bad.
I was just robbed blind by a hooker. What's that about? Can't an adventurer get some action in post-apocalyptia? Everyone's against me I tell you.
I'll tell you something else, the first-person view seems a bit off. It feels... zoomed in. If you know what I mean? It feels like your character has some sort of tunnel vision-syndrome. Most games developed with consoles in mind have lower fields of view because it saves on processing power. Less to see = less to render. That said, I never really noticed that problem in Metro. Hmm, didn't know they did that. It's definitely noticeable. I recently played Bioshock and didn't have the same experience at all. | |
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Casted
Posts : 332 Join date : 2010-06-20 Age : 34 Location : Merryland
| Subject: Re: Metro 2033 Mon Jul 04, 2011 4:58 pm | |
| I noticed that strange effect as well. It was pretty irritating in the begining but then I got used to it. | |
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